This research develops an online application to educate children on cyber threats, highlighting its potential for enhancing internet safety.
This paper explores the process of creating an application for educating children about cyber threats on the Internet. Cybersecurity is becoming an increasingly important topic in the digital age, and educating children on this subject is imperative for their protection. The goal of this paper is to propose a conceptual solution, along with the steps and principles involved in creating an application to educate children about cyber threats on the Internet. The application offers an interactive and engaging experience for children learning about cybersecurity. The research investigates the most effective approach to educating children by employing a survey. The acquired results are then assessed using the AHP method. Based on the results, we propose a conceptual solution for the most effective way to educate children, as well as suggestions for the creation and implementation of the online application. We provide a detailed proposal for the development of the "Cyber Heroes" application, including identification of the target audience, definition of functionalities, creation of interactive lessons, challenges and simulations, and the implementation of social interactions within the app. Furthermore, the paper explores gamification techniques integrated into the application to increase children's engagement and motivation to learn about cybersecurity. Through the analysis of results and discussion, the paper offers insights into an effective approach to educating children about cyber threats and contributes to the development of strategies for improving Internet safety among the youngest population.
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Mrđa et al. (2025) studied this question.
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