Key points are not available for this paper at this time.
December 01 2003 Virtual Reality Technology Grigore Burdea, Grigore Burdea Wiley-Interscience Search for other works by this author on: This Site Google Scholar Philippe Coiffet Philippe Coiffet Wiley-Interscience Search for other works by this author on: This Site Google Scholar Author and Article Information Grigore Burdea Wiley-Interscience Philippe Coiffet Wiley-Interscience © 2004 Massachusetts Institute of Technology2004 Presence: Teleoperators and Virtual Environments (2003) 12 (6): 663–664. https://doi.org/10.1162/105474603322955950 Cite Icon Cite Permissions Share Icon Share Twitter LinkedIn Views Icon Views Article contents Figures Virtual Reality Technology. Presence: Teleoperators and Virtual Environments 2003; 12 (6): 663–664. doi: https://doi.org/10.1162/105474603322955950 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest filter your search All ContentAll JournalsPRESENCE: Virtual and Augmented Reality Search Advanced Search This content is only available as a PDF. © 2004 Massachusetts Institute of Technology2004 Article PDF first page preview Close Modal You do not currently have access to this content.
Burdea et al. (Mon,) studied this question.