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February 19, 2026European Journal of Education

Exploring University Students' Attitudes Toward Gamified Learning Management Systems: An Extended Technology Acceptance Model Approach

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Authors

MYMuhammad YounasPrince Sultan UniversityUNUzma NoorSoochow UniversityRMRashid MenhasZhejiang International Studies University

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Implication

Explores the impact of gamified learning management systems on university students' attitudes, suggesting implications for engagement.

Key Points

  • The study aims to explore university students' attitudes toward Gamified Learning Management Systems using an extended Technology Acceptance Model.
  • Utilized a five-point Likert Scale questionnaire for data collection.
  • Collected data from undergraduate students at the university level.
  • Analyzed data using regression testing techniques and structural equation modeling.
  • Examined the impact of learning engagement, acceptance, perceived enjoyment, and ease of use.
  • Perceived factors significantly impact learners' attitudes toward adopting a Gamified LMS.
  • Found positive influences of gamification on educational engagement and learning experiences.
  • Empirical evidence supports the effectiveness of gamified strategies in enhancing student motivation.

Cite This Study

Younas et al. (2026) studied this question.

synapsesocial.com/papers/6996a798ecb39a600b3ed71fhttps://doi.org/10.1111/ejed.70531
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