Mixed-methods study shows sports app functions affect exercise behavior in college students, suggesting actionable improvements.
This study explores how sports and fitness application functions influence college students’ physical exercise behavior, focusing on three core dimensions: system quality, information quality, and service quality. We adopted a hybrid method of hierarchical regression analysis and fuzzy-set qualitative comparative analysis (fsQCA). This core innovation enables simultaneous exploration of the linear effects of individual variables and the non-linear configurational patterns of app functionality combinations. Results identify two equifinal core pathways (collectively explaining 55.3–59.1% of positive exercise outcomes): a technology-utility path consisting of system availability, real-time feedback, and perceived usefulness, and a social-hedonic path comprising perceived fun, perceived usefulness, and interactive socialization. Notably, system availability and real-time feedback emerge as key linear predictors of exercise behavior, while perceived usefulness acts as a universal anchor across both pathways. This dual-method approach breaks the limitations of single-method analyses in interpreting variable effects, deepening the understanding of complex relationships between app functions and exercise behavior. It further provides actionable insights for app developers (e.g., prioritizing real-time feedback optimization for efficiency-oriented users) and health educators (utilizing digital tools to implement scalable health promotion initiatives).
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Qiu et al. (2026) studied this question.
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