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March 1, 2026Journal of Documentation0 citations

Corrigendum: Cybercrime's tendencies of the teenagers in the COVID-19 era: assessing the influence of mobile games, social networks and religious attitudes

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Key Points

  • The aim is to assess the influence of mobile games, social networks, and religious attitudes on cybercrime tendencies among teenagers during the COVID-19 pandemic.
  • Review of literature on adolescent behavior in relation to mobile games and social networks
  • Analytical assessment of the impact of religious attitudes on cybercrime tendencies
  • Primary focus on teenagers' behaviors during the COVID-19 era
  • Identified trends in cybercrime related to increased mobile game use during the pandemic
  • Establishes a connection between social networks and rising cybercrime amongst adolescents
  • Explores the moderating role of religious attitudes in shaping cybercrime behaviors

Abstract

It has come to the attention of the publisher that the article, Carlsson NF (2026), “Decoding digital disorientation: a conceptual framework for library engagement with adolescent mental health in a saturated media environment”. Journal of Documentation, Vol. 82 No. 7 pp. 56-78, doi: https://doi.org/10.1108/JD-09-2025-0276, included the incorrect DOI in the reference “Domoff, S.E., Foley, R.P. and Ferkel, R. (2020), “Addictive phone use and academic performance in adolescents”, Human Behavior and Emerging Technologies, Vol. 2 No. 2, pp. 106-116, doi: 10.1002/hbe2.177.”This should be “Domoff, S.E., Foley, R.P. and Ferkel, R. (2020), “Addictive phone use and academic performance in adolescents”, Human Behavior and Emerging Technologies, Vol. 2 No. 1, pp. 33-38, doi: https://doi.org/10.1002/hbe2.171”The publisher asks that references be entered correctly at submission and confirmed at article proofing stage.

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Cite This Study

A 2026 study studied this question.

synapsesocial.com/papers/69a3d8e7ec16d51705d303cbhttps://doi.org/10.1108/jd-02-2026-0093
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Retraction notice: Cybercrime's tendencies of the teenagers in the COVID-19 era: assessing the influence of mobile games, social networks and religious attitudes2026
  2. 2Correction: Digital Phenotypes for Early Detection of Internet Gaming Disorder in Adolescent Students: Explorative Data-Driven Study (Preprint)2024
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  4. 4Correction to “Psychological and motivational factors associated with addiction tendencies to gaming, video viewing, and social networking services use among high school students: a cross‐sectional study”2026
  5. 5Corrigendum: Information behavior and digital competencies in maritime studies: a systematic literature review2026