Real-time biomechanical head simulation is necessary for providing bio-feedbacks for facial paralysis grading. This process is challenging and needs enhancement in both dataset and personalising procedure. We introduced a statistical framework for dataset generation, skull prediction, and muscle strain computation. The head-to-skull shape relation was trained through their shape parameters. After a ten-fold cross-validation, the mean testing error was 1.86 mm with 6.17s ± 0.05s for each fold. The personalised muscle network could be animated by interacting with the system interface for computing the muscle strains. This study has three contributions: a system for personalising and analysing biomechanical head; a procedure for head region cutting and sampling; head-and-skull shapes with their topological features. In perspective, this framework will be used to enhance the accuracy of the head-to-skull prediction. Moreover, we will use the system to generate the standard muscle strains for facial paralysis diagnosing. The dataset is available upon reasonable requests.
Nguyen et al. (Thu,) studied this question.
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