This educational simulator enhances energy management understanding in households, suggesting improved energy efficiency through interactive learning.
This paper presents the development of Electrohouse, a 3D educational simulator used for illustrating the electricity consumption of a household in the presence of a photovoltaic (PV) system designed to teach users how to efficiently manage electrical equipment from an energy perspective. The paper addresses elements of energy system modeling, human–computer interaction and educational visualization. The application connects electricity consumption graphs with practical appliance controls, providing a comprehensive view of kilowatt-hour usage with an intuitive interface. The software offers two consumption scenarios, with one for 28 days and one for 30 days. Furthermore, the household displays the integration of a photovoltaic solar panel for direct energy production, with the system simulating an actual meter by deducting the generated current from the accumulated consumption. Relevant for sustainability, especially in the fields of energy education, the project incorporates the creation of a prototype of a night-time home surveillance robot designed for intruder detection and control. This study contributes to the global framework of Sustainable Development Goals (SDGs) adopted by the United Nations. The simulator supports SDG 7 (Affordable and Clean Energy) by promoting awareness of photovoltaic integration with household energy optimization and SDG 4 (Quality Education) by providing an interactive digital learning environment that improves energy literacy with sustainability-oriented skills.
No takes yet. Share an insight, caveat, or question.
Frigura-Iliasa et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: