Framework enhances texture quality in 3D environments, indicating improved realism for applications like gaming and VR.
Textures are central to the perceived realism of 3D environments, yet their generation and upscaling often rely on methods that produce low-quality or repetitive results. These limitations are particularly evident in high-fidelity applications, such as films, animations, video games, and virtual reality, where diverse material properties must be represented consistently at high resolution. Here, we introduce a texture-enhancement framework that improves the resolution and quality of multiple material channels, including color, displacement, metalness, normal, and roughness maps. The method integrates a batch-based processing pipeline, a material decompression-recompression strategy, and a “scalable tiling” (e.g., dividing the texture into patches that can be processed and reassembled seamlessly), enabling efficient handling of large textures while preserving spatial coherence. The model is trained on a curated dataset of relevant materials spanning surfaces such as stone, metal, wood, tile, and fabric, allowing it to reproduce fine-grained and material-specific characteristics. Quantitative and qualitative evaluations demonstrate that the proposed approach outperforms existing techniques in terms of clarity and fidelity, offering a practical solution for enhancing texture quality in both real-time and offline rendering contexts. The dataset and code are available on GitHub1.
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Alonso et al. (2026) studied this question.
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