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March 12, 2026SHILAP Revista de lepidopterología2 citationsOpen Access

The use of an augmented reality app to support an exercise intervention for children and young people with cancer: perspectives of users and exercise and healthcare professionals in the FORTEe trial

HMHayley MarriottASAlba Solera-SanchezSWStanley Windsor

Key Points

  • The study aims to evaluate user experiences of an augmented reality app used during an exercise intervention for children and young adults with cancer.
  • Conducted half-structured interviews with 46 children, adolescents, and young adults (CAYA) aged 9-21 years.
  • Administered an anonymous online survey to 31 exercise professionals involved in the trial.
  • Analyzed interview data and qualitative survey responses using content analysis and descriptive statistics.
  • Participants reported generally positive experiences with the AR app, noting its engaging nature.
  • Both CAYA and exercise professionals valued the personalized workout features.
  • Technical difficulties were reported, particularly with reliability and usability of some app features like the exercise diary.
  • Exercise professionals highlighted the importance of the app complementing in-person sessions rather than replacing them.
  • Suggestions included gamification elements and avatar customization for further improvement of the app.

Abstract

Background Mobile health (mHealth) technologies are increasingly used in paediatric oncology to promote physical activity, with growing evidence supporting their feasibility and effectiveness. Augmented reality (AR) is emerging as a promising addition, offering interactive features that may enhance participation in exercise for young people. As mHealth tools evolve, understanding user experiences and implementation challenges is essential to inform wider adoption in healthcare. The FORTEe clinical trial evaluates an individualised exercise programme designed for children, adolescents and young adults with cancer (CAYA). This sub-study explores the perspectives of CAYA and exercise and healthcare professionals involved in delivering the exercise intervention (exercise professionals) on the use of a novel AR application (app), designed to facilitate home-based exercise as part of the broader intervention. Key app features include personalised exercise programmes, AR demonstrations using a child-like avatar, and an integrated exercise diary. Methods CAYA (9–21 years), and exercise professionals from the FORTEe trial's technology sub-study (six centres) were eligible. To explore experiences and perceptions of the AR app, half-structured interviews were conducted with CAYA and an anonymous online survey administered to exercise professionals. Interview data and open-ended text from survey was analysed using inductive qualitative content analysis. Survey data was analysed using descriptive statistics. Results A total of 46 CAYA (mean age 13.6 ± 2.7 years, 39% female) provided feedback on the AR app via interviews, and 31 exercise professionals completed the survey. CAYA and exercise professionals reported generally positive experiences, finding the AR demonstrations novel and engaging. The personalised workouts were valued by both groups. However, both groups reported some technical difficulties that impacted reliability, and that some features, such as the exercise diary, lacked usability. Exercise professionals emphasised the app should complement rather than replace face-to-face sessions. To enhance the app further, both groups suggested incorporating gamification and avatar customisation. Conclusion This study emphasises the potential of AR technology to increase engagement in exercise among CAYA and highlights ways to optimise the technology. While AR shows promise in paediatric oncology care, it should complement in-person exercise interventions. Future development should prioritise user-friendly design, personalised approaches, and equal access for young patients.

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Cite This Study

Marriott et al. (2026) studied this question.

synapsesocial.com/papers/69b2580996eeacc4fcec745dhttps://doi.org/10.3389/fped.2026.1743212
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Development and Usability of the “FORTEe Get Strong” App to Promote Physical Activity and Health Awareness in Children and Adolescents With Cancer During Intensive Treatment Using an App-Based Approach: Mixed Methods Study2026 · 1 citations
  2. 231 A clinical trial using exergaming with augmented reality to promote physical activity in children with Cerebral Palsy at Children’s Hospital Los Angeles2024
  3. 3HopeMove: Feasibility and acceptability of a mobile exercise app for pediatric patients undergoing cancer treatment.2026
  4. 4The FOOTLOOSE App: Evaluation of a Gamified App-Based Exercise Intervention for Children and Adolescents with Congenital Heart Disease—A Mixed-Methods Feasibility Study2026
  5. 5Enhancing fitness and health outcomes through augmented reality exercise apps: The role of technology affordances and user engagement2026 · 1 citations