This research identifies vulnerabilities in virtual reality systems and proposes a defense framework, suggesting a more secure immersive environment.
As virtual reality technologies evolve toward widespread adoption in education, industry, and social communication, their increasing complexity exposes new and often overlooked security challenges. Immersive environments collect continuous multimodal data, including motion tracking, gaze, voice, and biometric indicators that extend far beyond traditional computing attack surfaces. This paper synthesizes recent research (2023–2025) on cybersecurity, privacy, and behavioral safety in virtual reality (VR) systems, identifies the main vulnerabilities, and proposes a unified defense architecture: the three-layer VR Security Framework (TVR-Sec). Through comparative review and conceptual integration of 31 peer-reviewed studies, three interdependent protection domains emerged: (1) System Integrity, securing hardware, firmware, and network communications against spoofing and malware; (2) User Privacy, ensuring the ethical management of biometric and behavioral data through federated learning and consent-based control; and (3) Socio-Behavioral Safety, addressing harassment, manipulation, and psychological exploitation in shared virtual spaces. The framework situates VR security as a multidimensional adaptive process that combines technical hardening with human-centered defense and ethical design. By aligning cyber–human protections through an AI-driven monitoring and policy engine, TVR-Sec advances a holistic paradigm for securing future immersive ecosystems.
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Bernik et al. (2026) studied this question.
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