This study explores the development of an interactive physical education teaching and learning environment utilising immersive virtual reality (VR) technology. Firstly, the characteristics of an interactive physical education teaching environment under immersive VR are analysed. Secondly, by integrating the mathematical models of the high-pass acceleration channel, tilt coordination channel, and high-speed angular velocity channel, high-intensity acceleration, body tilt, and angular velocity changes are accurately simulated. Finally, with the support of immersive VR technology, real-time interaction between students and virtual scenes is achieved through layout calculation, lighting simulation, motion sensing interaction capture, pose tracking, collision detection, and viewpoint transformation. The test results show that the method proposed in this article can significantly increase the student interaction frequency, reaching up to 17 times per hour, and exhibits a significant advantage in the utilisation rate of teaching equipment.
Xiaoai Gao (2026) studied this question.