Demonstrates real-time immersive art generation in VR, indicating improved visual comfort and fidelity.
Stylised imagery in VR must meet comfort budgets while remaining legible.To address this challenge, a real-time pipeline is presented.First, a feed-forward multi-style engine applies post-lighting stylisation while head-locked interface layers are excluded.Then, temporal and binocular stabilisers curb flicker and rivalry.Finally, a render contract with GPU-resident textures, mixed precision, and deterministic fallback keeps latency under control.Experiments on three scenes sustain 75 FPS, about 15 ms per frame, and motion to photon of 19-23 ms on an RTX-class device; a fast baseline reaches 52 FPS at 22 ms and an iterative one 6 FPS at 140 ms.Image fidelity remains high, temporal flicker drops by roughly 31%, and stereo divergence falls to 0.012 with ninety-fifth percentile frame time near 17 ms.
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Wei Pu (2026) studied this question.
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