Analysis uncovers factors influencing female consumer purchasing behavior in otome game collaborations, suggesting strategic insights for brands.
This paper reviews literature across three key areas: co-branded marketing, female consumer behavior, and female consumer purchasing behavior. Building on this foundation, it explores the mechanisms through which otome game IP co-branded marketing influences the purchasing behavior of female consumer groups, using the collaboration between Heytea and "Love in Light and Night" as a case study. Research indicates that successful otome game collaborations depend on: - Alignment between brand image and game IP - Establishing emotional resonance with female consumers - Accurate understanding of Gen Z women's psychological traits Female consumers' purchasing decisions for otome game co-branded products are influenced by multiple factors, including identification with game characters, perceived emotional value, and motivations for social sharing. Integrating existing research findings, this study establishes a theoretical model on the impact of otome game IP co-branding on female consumer purchasing behavior, providing guidance for beverage brands' entertainment IP collaboration strategies.
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Nie Jingyi (2025) studied this question.
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