Demonstrates a novel method for estimating surfaces in translucent materials, suggesting advancements in fabric digitization.
Estimating the surface of translucent objects from photometric data poses significant challenges due to complex internal light scattering. We introduce a novel method that computes a depth map from single-viewpoint photographs of a material sample, captured under multiple illuminations. Our approach leverages inverse rendering to derive a volumetric representation, including density, albedo, and phase function, from which a surface mesh is reconstructed. Beyond validation with synthetic and 3D-printed physical models, we illustrate our technique's power by successfully applying it to the digitization of fabrics, a notoriously difficult material due to its intricate translucent structure. This work advances the state-of-the-art texture stack acquisition via enhanced surface reconstruction.
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Sagredo et al. (2026) studied this question.
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