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March 28, 2026Journal of Chemical Education0 citationsOpen Access

An Organic Odyssey: Interactive Adventures Utilizing Gamification Principles in the Second-Semester Organic Chemistry Classroom to Improve Student Learning Outcomes

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CLCatherine LipovskySMShawn D. Montag

Key Points

  • To evaluate the effects of gamification on student learning outcomes in a second-semester organic chemistry course.
  • Utilized worksheets with gamification or traditional approaches based on enrollment sections.
  • Collected quantitative data through surveys, attendance records, test questions, and grades.
  • Compared learning outcomes between gamified and traditional learning strategies.
  • Gamification did not show a direct improvement in content mastery.
  • Students reported higher levels of engagement and motivation with gamified strategies.
  • Improvements were noted in persistence, confidence, and collaboration among students.

Abstract

Undergraduate students enrolled in second-semester organic chemistry were given worksheets that attempted to improve desired student learning outcomes by employing either a gamification teaching strategy or a more traditional, standard approach, depending on which section they were enrolled in. To compare the two different strategies, quantitative data in the form of surveys, attendance, test questions, and grade information was used. The analyzed data indicate that the gamification strategy used did not appear to directly improve content mastery but it did positively impact other key areas of student learning, such as student engagement, motivation, persistence, confidence, and teamwork/collaboration.

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Cite This Study

Lipovsky et al. (2026) studied this question.

synapsesocial.com/papers/69c771dd8bbfbc51511e1f0fhttps://doi.org/10.1021/acs.jchemed.5c01718
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