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April 3, 2026European Journal of Pediatrics2 citationsOpen Access

Facilitator-guided vs self-guided debriefing in immersive virtual reality paediatric emergency training: a randomised pilot study on learning outcomes and feasibility

ASAmalie Middelboe SohlinIHI. HoffmannAPAnja Poulsen

Key Points

  • This research aims to compare the feasibility and effectiveness of facilitator-guided versus self-guided debriefing in immersive VR paediatric emergency training.
  • Conducted a single-blinded, randomised controlled pilot trial with 24 healthcare professionals.
  • Participants underwent VR-based paediatric emergency training followed by either facilitator- or self-guided debriefing.
  • Video-recorded pre- and post-performance assessments were used for evaluation by independent raters.
  • Collected data on teamwork, adherence to ABCDE protocol, cognitive load, and perceived effectiveness.
  • Both debriefing methods improved teamwork, with facilitator-guided showing a mean increase of 1.2 (p = 0.005) and self-guided 1.4 (p < 0.001).
  • ABCDE adherence improved similarly, with both methods showing a mean increase of 0.5 (p = 0.02 for facilitator-guided and p = 0.01 for self-guided).
  • Participants perceived facilitator-guided debriefing to be more effective (mean difference 1.4, p = 0.04).
  • 46% of participants experienced some level of cybersickness during VR training.

Abstract

Abstract This study evaluated the feasibility and effectiveness of immersive virtual reality (VR)-based paediatric emergency training, comparing facilitator-guided with self-guided debriefing methods. In a single-blinded, randomised controlled pilot trial, 24 healthcare professionals (12 interprofessional dyads) were randomised to VR-based paediatric emergency training followed by either facilitator- or self-guided debriefing. Both groups received a standardised preparatory lecture and skills workshop. We collected data on the feasibility of the interventions and additional trial procedures. For pre- and post-performance assessment, all dyads were video-recorded whilst managing a mannequin-based paediatric emergency. Two independent, blinded raters assessed the dyads’ teamwork, ABCDE adherence, and time to critical actions based on the videos. We also collected data on participants’ cognitive load and perceived effectiveness of the two debriefing methods. The study demonstrated the feasibility of interprofessional VR-based paediatric emergency training with both facilitator- and self-guided debriefing in a clinical setting. Twenty-two healthcare professionals completed the intervention, and 20 completed follow-up. VR was acceptable and usable, though 46% of participants reported some cybersickness. Additional trial procedures were feasible but required substantial logistical coordination. VR training significantly improved teamwork (facilitator-guided mean 1.2, confidence interval (CI) 0.5 to 1.9, p = 0.005; self-guided mean 1.4, CI 0.8 to 2.0, p < 0.001) and ABCDE adherence (facilitator-guided mean 0.5, CI 0.1 to 1.0, p = 0.02; self-guided mean 0.5, CI 0.1 to 0.9, p = 0.01), with similar outcomes between the debriefing methods. However, participants perceived the facilitator-guided debriefing to be more effective (mean difference 1.4, CI 0.1 to 2.7, p = 0.04). Conclusion : Immersive VR-based paediatric emergency training with facilitator-guided and self-guided debriefing was feasible in a pilot context and yielded comparable performance outcomes. A larger, adequately powered trial is warranted to formally evaluate non-inferiority between debriefing methods. What is Known: • Simulation-based paediatric emergency training improves clinical outcomes, but widespread implementation is limited by logistical challenges and high costs. • Immersive virtual reality (VR) may help overcome these barriers, yet evidence on its feasibility and effectiveness in this context is limited. What is New: • VR-based paediatric emergency training is feasible and effectively improves interprofessional performance. • Self-guided and facilitator-guided debriefing yielded comparable outcomes, highlighting the potential for scalable use.

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Cite This Study

Sohlin et al. (2026) studied this question.

synapsesocial.com/papers/69cf5e2e5a333a821460c572https://doi.org/10.1007/s00431-026-06898-3
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Self-guided versus facilitator-guided debriefing in immersive virtual reality simulation: Protocol for a randomized controlled non-inferiority trial assessing teamwork skills in medical students.2025 · 3 citations
  2. 2Different Delivery Modalities of Virtual Reality Training in Emergency Medicine: Systematic Review2026
  3. 3Trauma-Informed Virtual Reality Simulation for Pediatric De-Escalation2026
  4. 4Enhancing pediatric emergency training: the impact of virtual reality-simulation on medical student knowledge and learning experience—a pre-post intervention study2025
  5. 5Virtual Reality for Pediatric Trauma Education - A Face and Content Validation Study2024