Dynamic Bayesian persuasion model reveals monotonic decay in values, indicating insights for signaling strategies.
We study a dynamic Bayesian persuasion model called Markovian persuasion, illustrated here with two players: the sender (he) and the receiver (she). In such a model, the belief of the receiver regarding the current state of a Markov chain [Formula: see text], over a finite state space K, is controlled through signals she obtains from a sender, who observes [Formula: see text] in real time. At each stage [Formula: see text], the receiver takes an action based on his current belief, which, together with the realized state of [Formula: see text], determines the n-th-stage payoff of the sender. The sender’s goal in a Markovian persuasion game is to find a signaling policy that maximizes her expected [Formula: see text]-discounted sum of stage payoffs for a discount factor [Formula: see text]. We show that starting from any invariant distribution [Formula: see text], the trajectory of the [Formula: see text]-discounted value is monotone decreasing in [Formula: see text]. By combining this result with the opposite increasing monotone trajectories found in Lehrer and Shaiderman [Lehrer E, Shaiderman D (2025) Markovian persuasion with stochastic revelations. Games Econom. Behav. 154:411–439], we are able to derive an upper bound on the rate of convergence of the [Formula: see text]-discounted values (as [Formula: see text]) in the case where [Formula: see text] is ergodic. The results for the Markovian persuasion model are then extended to the Markov chain games model of Renault (2006).
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Dimitry Shaiderman (2026) studied this question.
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