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April 10, 2026LoadingOpen Access

Playing with Perceptions: Reducing Mental Health Stigma through Proxy Experiences in Video Games

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Authors

LPLuke Simeon Pierce

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Overview

Pilot study explores how video games reduce stigma around mental health issues, indicating a new avenue for intervention.

Key Points

  • The study aims to investigate the effectiveness of video games in reducing mental health stigma.
  • Administered a closed online survey to assess demographics and attitudes toward mental health representation.
  • Conducted individual playtests of Hellblade: Senua’s Sacrifice followed by semi-structured interviews.
  • Analyzed both quantitative survey data and qualitative insights from interviews.
  • Participants believed video games can play a role in destigmatizing mental health issues.
  • Emphasized the importance of engaging narrative and immersive play in stigma reduction.
  • Recommended consultation with affected groups to better represent mental health experiences.

Cite This Study

Luke Simeon Pierce (2025) studied this question.

synapsesocial.com/papers/69d896166c1944d70ce074c9https://doi.org/10.7202/1124430ar
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