Speculative design proposes a digital tool for enhancing problem-solving skills in educators, suggesting innovative teaching solutions.
Abstract (Theoretical Advancement): This artefact is a speculative wireframe: a structural model for converting the high-level pedagogical framework of The Visible Mind into a scalable interactive diagnostic tool. The visual sequence demonstrates the proposed translation of universal thinking patterns into a digital environment designed to actively scaffold self-regulated, objective problem-solving. The tool remains an unbuilt structural model; the contribution is the designed specification of conditions and mechanisms, not the empirical validation of outcomes. It is a propositional design artefact in the tradition of speculative design research (Dunne and Raby, 2013). The artefact proposes a functional response to the policy requirements outlined at the Department of Education Summit (2025). It connects the pedagogical framework to a learner-facing interface, and sits between that presentation and the cognitive science review developed in the Why Creativity presentation (2026).
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Gerard Fox (2025) studied this question.
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