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This article demonstrates improved student engagement in education through didactic games in innovative activities, suggesting effective teaching strategies.
Innovation activity is the main activity that determines all the success of the teacher, which means a qualitative restructuring of the professional, methodological skills of the individual. Through the use of didactic games in activities, innovation is aimed at effectively organizing children according to their age characteristics and preparations, facilitating their knowledge and education, ensuring exhibitionism in education, creating the opportunity not to over-occupy children with educational materials. In this article, educators will draw opinions and reflections on increasing the activity of students through didactic games in theirinnovative activities
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Sobirova Gulnoza (2026) studied this question.
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