Evaluates a dual-layer emotion sensing framework in VR, suggesting new applications for rehabilitation and training.
Introduction Objectively quantifying emotional responses in Virtual Reality (VR) remains a challenging for affective computing and adaptive interface design, particularly during active motor task execution. Methods This study presents a dual-layer emotion sensing framework that combines rule-based Facial Action Unit (AU) analysis with GPT-4 based semantic interpretation to characterize affective responses in immersive environments. As a pilot methodological validation, twenty-one healthy adults performed identical motor tasks in two VR settings (a Contentment Forest and a Horror Morgue) while facial expressions were monitored. Results Co-activations of 63 AUs were classified into six basic emotions; five emotions were retained for statistical analysis, revealing significant differences in emotional distributions between environments (χ 2 (4) = 69.92, p < 0.001). These emotion labels were subsequently reinterpreted into higher-level affective dimensions (Contentment and Anxiety). Discussion The dual-layer framework enables continuous, emotion profiling in VR without intrusive sensors, suggesting potential applications for future affect-aware VR applications in rehabilitation, training, and entertainment.
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Zamani et al. (2026) studied this question.
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