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Essay examines flow state effects in Breath of the Wild and Tears of the Kingdom, suggesting connections between Link and players.
Flow theory has been applied to wide-ranging disciplines including sports, music, creativity and board game play. Within ludology, it has been applied to players’ experiences while gaming, but not yet to characters’ affective experiences of flow; likewise, how a portrayal of a character’s flow state might impact players has not been examined. This essay explores the 2017 Nintendo title The Legend of Zelda: Breath of the Wild ( BotW ) and its 2023 sequel The Legend of Zelda: Tears of the Kingdom ( TotK ), whose protagonist Link utilizes an augmented version of the flow state. Giving Link access to flow state creates a point of connection between player and game; doing so ultimately promotes Nintendo’s mission to strengthen the player’s sense of identification with Link.
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Natalie Schriefer (2026) studied this question.
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