Key result
Playing Thumper is linked to reduced heart-evoked potential amplitude versus rest, reflecting decreased self-referential processing.
Why the study?
The heart-evoked potential and peripheral physiological indices were investigated to assess the flow state during video game play.
Does playing a video game alter brain-heart interaction (HEP) and peripheral physiology in relation to the state of flow?
Observational (n=43)
No
Does playing a video game alter brain-heart interaction (HEP) and peripheral physiology in relation to the state of flow?
p-value: p=<0.001
The state of flow during video game play is associated with altered brain-heart interactions, specifically lower overall HEP amplitude but a positive correlation between HEP and absorption during gameplay.
Flow during gaming was associated with reduced HEP; hypothesis-generating for brain-heart dynamics and requires controlled trials.
The flow state - an experience of complete absorption in an activity - is linked with less self-referential processing and increased arousal. We used the heart-evoked potential (HEP), an index representing brain-heart interaction, as well as indices of peripheral physiology to assess the state of flow in individuals playing a video game. 22 gamers and 21 non-gamers played the video game Thumper for 25 min while their brain and cardiorespiratory signals were simultaneously recorded. The more participants were absorbed in the game, the less they thought about time and the faster time passed subjectively. On the cortical level, the fronto-central HEP amplitude was significantly lower while playing the game compared to resting states before and after the game, reflecting less self-referential processing while playing. This HEP effect corresponded with lower activity during gameplay in brain regions contributing to interoceptive processing. The HEP amplitude predicted the level of absorption in the game. While the HEP amplitude was overall lower during the gaming session than during the resting states, within the gaming session the amplitude of HEP was positively associated with absorption. Since higher absorption was related to higher performance in the game, the higher HEP in more absorbed individuals reflects more efficient brain-heart interaction, which is necessary for efficient game play. On the physiological level, a higher level of flow was associated with increased overall sympathetic activity and less inhibited parasympathetic activity toward the end of the game. These results are building blocks for future neurophysiological assessments of flow.
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Khoshnoud et al. (2022) conducted an observational in Healthy subjects (n=43). Playing the video game Thumper vs. Resting state (pre-game and post-game) was evaluated on Heart-evoked potential (HEP) amplitude over fronto-central sensors (400-500 ms after R-peak) (p=<0.001). Playing the video game Thumper significantly reduced the fronto-central heart-evoked potential amplitude compared to resting states, reflecting decreased self-referential processing during flow.
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