Novel dynamic SLAM method improves pose estimation and scene reconstruction using 3D Gaussian Splatting in RGB-D images, suggesting enhanced tracking in complex settings.
Robust pose estimation and high-fidelity scene reconstruction in dynamic environments represent core challenges in the field of Visual Simultaneous Localization and Mapping (SLAM). Although 3D Gaussian Splatting (3DGS)-based techniques have demonstrated significant potential, existing methods typically assume static scenes and struggle to address the inconsistency between photometric and geometric observations in dynamic settings, leading to a notable degradation in pose estimation and map accuracy. To address these issues, this paper presents a novel dynamic SLAM method: Loop Closure with 3D Gaussian Splatting for Dynamic SLAM (LCD-Splat). Taking RGB-D images as input, LCD-Splat integrates Mask R-CNN with an improved multi-view geometry approach to detect dynamic objects, generating static scene maps and filling in occluded backgrounds. By leveraging 3DGS submaps and a frame to model tracking strategy, LCD-Splat achieves dense map construction. The method initiates online loop closure detection and employs a novel coarse to fine 3DGS registration algorithm to compute loop closure constraints between submaps. Global consistency is ultimately ensured through robust pose graph optimization. Experimental results on real-world datasets such as TUM RGB-D and Bonn demonstrate that LCD-Splat outperforms existing state-of-the-art SLAM methods in terms of tracking, scene reconstruction, and rendering performance. This approach provides novel insights for high-precision SLAM in dynamic environments and holds significant implications for scene understanding in complex settings.
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Ma et al. (2026) studied this question.
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