Explores how incomplete perception affects systems and governance, indicating the need for survivable designs.
Every complex system fails for the same reason: no agent inside it can perceive, interpret, and correct all interacting forces at once. This paper names this the Principle of Incomplete Perception and traces its implications across software architecture, human cognition, organizational behavior, and AI governance. The principle is not a counsel of despair. It is a design constraint. The work of architecture—technical, organizational, or personal—is not to chase impossible completeness but to build structures that remain survivable when perception fails. Governance that does not account for this principle produces compliance theater. Governance that does produces structures capable of containing drift within survivable bounds.
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Narnaiezzsshaa Truong (2026) studied this question.
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