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Observations revealed how comic design improves understanding of evolution in Year 4 students, suggesting benefits for education.
In this study, we explore how students in Year 4 (10 years old) utilize different semiotic modes while designing a comic displaying the evolution of a lizard with a particular trait: armor. Situated use of comic design for natural science didactics is an understudied practice, and, thus, based on video observations of three case students working throughout seven lessons, we draw on designs for learning when exploring how different semiotic modes are utilized in meaning making to create an evolutionary trait in designing a comic. The analysis demonstrates how the lizards’ armor is designed, and how this semiotic content is transformed and transduced by the students through different semiotic modes. The results demonstrate that the students’ process develops from mainly verbal discussions to drawn images, to writing, to finally producing the multimodal ensembles of their comics. However, this process is not linear, and the analysis shows how sometimes an individual student’s drawing, gestures, or writing can also become the origin of an idea that is developed through transductions to other modes. Thus, in comic design, transductions between modes support students’ understanding of the biological content, as well as their ability to formulate more general conclusions in the classroom.
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Wallner et al. (2026) studied this question.
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