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Virtual character animation is widely used in 3D games and virtual reality. Traditional character animation can be achieved through key-frame animation or motion capture technology. These methods have limited applications due to expensive equipments or sophisticated operations. Aiming at a lower-cost solution for this issue, in this paper we propose a method of virtual character animations and retargeting from RGB video streams based on human pose reconstruction. We conduct extensive experiments with different videos and virtual characters, and the resulting character animation is well represented in the virtual scene. The proposed method greatly has reduced the production cost of character animation, which has potential applications in virtual reality.
Chen et al. (Sun,) studied this question.
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