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May 10, 2026Journal of the Korea Society of Computer and Information

A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction

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Authors

JKJong-Hyun Kim

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Overview

Randomized trial demonstrates improved intuitive visualization in complex volume data using breath-based dual input methods.

Key Points

  • This research aims to enhance intuitive interactions in volume rendering environments by separating hand and breath inputs.
  • Proposed a breath-based input technique for simultaneous cut-plane rotation and translation.
  • Implemented the technique in a volume rendering system using Unreal Engine.
  • Used microphone to collect breath signals for continuous plane movement.
  • Improved interaction naturalness and exploration efficiency in complex volume structures.
  • Enhanced usability in fields like medical imaging and scientific simulation.

Cite This Study

Jong-Hyun Kim (2026) studied this question.

synapsesocial.com/papers/6a00217ac8f74e3340f9c5e5https://doi.org/10.9708/jksci.2026.31.04.087
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