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December 1, 2003CyberPsychology & Behavior494 citations

The Role of Flow Experience in Cyber-Game Addiction

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TCTing‐Jui ChouCTChih-Chen Ting

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Abstract

Consumer habit, an important key to repetitive consumption, is an interesting yet puzzling phenomenon. Sometimes this consumption becomes obsessive--consumers will continue to act a certain way even when they feel it is not in their best interests. However, not all consumers develop such addictions. This study uses cyber-game addiction syndrome as an analogue to trace the possible causes of consumer addiction. Results from structure equation modeling show that repetition of favorite activities has a moderate effect upon addiction, which is in line with the assertion of rational addiction theory. However, flow experience--the emotional state embracing perceptional distortion and enjoyment--shows a much stronger impact on addiction. This suggests that consumers who have experienced flow are more likely to be addicted.

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Cite This Study

Chou et al. (2003) studied this question.

synapsesocial.com/papers/6a0380502f5c7ec1156b3970https://doi.org/10.1089/109493103322725469
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