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Algorithmic framework shows structural equivalence and sample reuse effects for Shapley value approximations in cooperative games, highlighting feasibility for interpretability.
The Shapley value is the predominant point-valued solution concept in cooperative game theory and has recently become a foundational method in interpretable machine learning. In this domain, a prevailing strategy for circumventing the computational intractability of exact Shapley values is to approximate them via a weighted least squares optimization framework. In this paper, we investigate an existing algorithmic framework for weighted least squares Shapley approximation, assessing its feasibility for feature attribution. Methodologically, we conduct a theoretical variance analysis within a Monte Carlo sampling framework, investigate an approach for sample reuse across strata, and establish a relation to Unbiased KernelSHAP. Our analysis reveals three main findings: (i) a structural equivalence between least squares sampling and Unbiased KernelSHAP; (ii) the non-zero covariance between sampled coalitions introduced by reusing samples across strata in one of the existing least squares-based approaches; and (iii) the absence of a universally optimal sampling strategy across tasks. We validate these results empirically on several cooperative games and practical machine learning problems.
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Pollmann et al. (2026) studied this question.
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