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s = -0.55 to 1.26) without an obvious pattern of advantage for any game element. The largest far transfer effects for ADHD games are found in study results at highest risk of bias, seemingly irrespective of game content. Our findings suggest that far transfer effects are unconvincing for seminal game elements, and that new directions in ADHD game design and delivery are warranted.
Schultz et al. (Mon,) studied this question.