Examines augmented reality foresight in sports, suggesting new engagement strategies.
v2.0 reinforcement of the Tokyo Dome Vision paper. Three corrections applied: (1) hindsight bias formally addressed with structural foresight criteria, (2) Pokemon GO contemporaneous context clarified, (3) relationship to v2.0 dual-screen architecture paper defined. The core claim — a 2016 Facebook post describing AR glasses + stadium screen synchronization predates mainstream AR adoption by ~10 years — is preserved. The specificity of the dual-layer design (personal immersive device + collective display) distinguishes structural foresight from generic AR prediction.
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Yoshimitsu Katayama (2026) studied this question.
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