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We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized sample points in IR 3 . The al- gorithm is the first for this problem with provable guarantees. Given a "good sample" from a smooth surface, the output is guaranteed to be topologically correct and convergent to the original surface as the sampling density increases. The definition of a good sample is itself interesting: the required sampling density varies locally, rigorously capturing the intuitive notion that featureless areas can be reconstructed from fewer samples. The output mesh interpolates, rather than approximates, the input points.
Amenta et al. (Thu,) studied this question.
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