The study analyses data obtained from the implementation of public programmes that utilise mobile devices at archaeological sites. The work documents that the two main uses for such devices are augmented reality (AR) and geocaching games involving GPS equipment. The paper notes the educational opportunities presented by the use of these devices. The work concludes that the programmes achieve good general results, are well rated by users, raise interest and are motivating. However, published ratings are limited and very descriptive, and evaluation standards are poor.
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Etxeberría et al. (2012) studied this question.