Qualitative analysis explores how PUBG fosters global connections and community in India, indicating cultural shifts.
The social milieu is associated with the performance of an individual in the whole arena of socialization. Every being in the society in some form or the other gets acquainted with the people around them whether locally or globally. India is no different in the process of making the phenomenon of communicating advanced with the changing times. One such way of growing is in the field of multivariate idea of Gaming culture and Socialization. Society works on the dichotomous relation of two variables, in this case the area of fighting virtually and also advancing in networking. PUGB or Player Unknown’s Battleground is an online gaming platform where players compete with each other to conquer first person place as the game rules call it. A huge allocation of cultural appropriation is associated with this game in India and outside India as well. One such box of attribution in line with the fighting spirit of this game is the arena of the lobby where people can interact with each other globally. This interaction leads to community building which is a new area of inclusivity and connectedness. Players have also been forming alliances with the help of this platform and being called the new faculty of relationships. This very amalgamation of cultural ethics, gaming society and networking cares one to understand the new phase of socialization which was considered bizarre a decade ago. What constitute for a growing society which has the absence of physical nearness is the question one invariably points out. This paper will attempt to understand the society being formed with the growth of gaming culture in India. With special importance being given to PUBG and BGMI.
No takes yet. Share an insight, caveat, or question.
Arifa Samreen (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: