Answers are grounded in this paper and cite their sources.
The 21st century has experienced a rapid advancement in technological. In the era of information overload and rapid technology growth, video game addiction has been in an increasing trend, especially among teenagers, which has raised many scholars' concern. This review paper would focus on the social factors associated with video game addiction among teenagers, from perspectives of school, family, and peers. Undeniably, video games could bring advantages to teenagers, as it offers those who are experiencing emotional or physical difficulties an escape from reality. However, video games have several undesirable consequences to teenagers, who tends to find themselves losing the ability of selfcontrol, time management, and concentration, traits that are essential for them to be successful in academic careers and adaptations to future life. It is attributed to multiple factors, and social factors are one of the most influential factors on teenagers. For teenagers, family has an essential influence on their understanding of the world and learning. School environment and school connectedness could also mitigate the effect of stressful life experience on video gaming addiction. Peers' gaming behaviour and self-satisfaction from others are other causes of the addiction. Based on analysing previous researches from the perspectives above, this paper offers theoretical support for the subsequent researches in this field.
No takes yet. Share an insight, caveat, or question.
Jin et al. (2021) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: