Recently, the margins between gaming and feminism have become increasingly contentious (Salter & Blodgett, 2012 Salter, A., & Blodgett, B. (2012). Hypermasculinity & Dickwolves: The contentious role of women in the new gaming public. Journal of Broadcasting & Electronic Media, 56, 401–416. doi:10.1080/08838151.2012.705199[Taylor & Francis Online], [Web of Science ®] , [Google Scholar]). This article addresses a cultural moment where masculine gaming culture became aware of and began responding to feminist game scholars by analyzing GamerGate conspiracy documents and social media discussions related to the now infamous “DiGRA fishbowl.” Worries about the opacity of academic practices and a disparaging of feminist knowledge-making practices dominate these documents. By looking at these discussions and practices through the lens of conspiracy theories (Fenster, 2008 Fenster, M. (2008). Conspiracy theories: Secrecy and power in American culture (2nd edition). Minneapolis, MN: University of Minnesota Press. [Google Scholar]; Hofstadter, 1952 Hofstadter, R. (1952). The paranoid style in American politics and other essays. Cambridge, MA: Harvard University Press. [Google Scholar]) and counterknowledge (Fiske, 1994 Fiske, J. (1994). Blackstream knowledge: Genocide. In Media matters: Everyday culture and political change. Minneapolis, MN: University of Minnesota Press. [Google Scholar]) we consider the broader meaning of GamerGate's attention to academia.
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Chess et al. (2015) studied this question.
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