Answers are grounded in this paper and cite their sources.
As online games become increasingly complex and popular, malware authors could start targeting these virtual worlds to launch attacks. Two case studies show how an attacker can leverage various features of online games to take over players' computers.
No takes yet. Share an insight, caveat, or question.
Bono et al. (2009) studied this question.
Synapse has enriched 5 related papers. Consider them for comparative context: