Key result
Sport-based video games depict frequent head impacts but report only 1 concussion without medical protocols.
Why the study?
The extent to which concussion is depicted in video games was unknown, despite their widespread audience and potential use as educational tools.
Observational (n=68)
Popular sport-based video games frequently depict head impacts but rarely reference concussions or medical protocols, representing a missed educational opportunity.
Guidelines have been produced to support the management of concussion, an injury commonly experienced in amateur and elite sports. To improve adherence to concussion guidelines, there is a need to improve their dissemination to the public. Mass media is inherently well positioned to distribute this information; however, concussion must be framed accurately and appropriately to avoid the spread of misinformation. To date the extent to which concussion is depicted in video games is unknown, despite their widespread audience and evidenced use as educational tools. Therefore, this study investigated the representation of concussion (and head impact events) in four sport-based video games. Matches from EA Sports FC 24 (EA Sports, n = 16), EA Sports FC 25 (EA Sports, n = 16), Rugby League Live 4 (Tru Blu, n = 18) and Rugby 22 (Nacon and Bigben Interactive S.A, n = 18) were simulated via a Playstation 5 (Sony Interactive Entertainments). Frequency of direct head impact events and references to concussion were reported. Head impact events were observed in all games (EA Sports FC 24 n = 253, EA Sports FC 25 n = 331, Rugby League Live 4 n = 93, Rugby 22 n = 215). A single concussion was reported in Rugby League Live 4 via a dialogue box. No references to medical intervention or concussion protocols were made in any games analysed. The lack of reference to concussion protocols is a missed opportunity to exemplify appropriate concussion behaviours.
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Petrie et al. (2025) conducted an observational in Concussion representation in video games (n=68). Sport-based video games was evaluated on Frequency of direct head impact events and references to concussion. Analysis of four sport-based video games revealed 892 head impact events across 68 simulated matches, yet only a single concussion was reported with no references to medical protocols.
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