Preliminary work introduces a gamified visualization tool to enhance machine learning education for high school students, addressing engagement and accessibility.
Artificial Intelligence (AI) has become one of the most recurrent topics nowadays, due to its many industrial applications and its wide range of research topics in academia. Within AI, Machine Learning (ML) is one of the most prominent sub-fields, the popularity of which is complemented with its high demand as a professional skill for different industries. In the last few years, teaching ML is thus increasingly common in different levels of education. However, the curricula implemented for several courses or programs to learn ML are not always appropriate for the backgrounds of students, particularly high school students, as programming and complex math experience are usually required to implement ML models and understand the potential of this field. For this reason, it is possible for students to have difficulties with the lack of experience required or expected and to have prior to learning ML topics. In addition, motivation can be affected, as the curriculum does not sufficiently engage the student in the learning process. In this work, we propose a visualization tool to introduce high school students to the ML field, which will be implemented using concepts of gamification and adapting the content of the curriculum without requiring exhaustive experience in programming or math.
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Reyes et al. (2020) studied this question.
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