The article is devoted to a detailed description of the technical stages of creating 3D clothing models using Marvelous Designer, ZBrush, 3ds Max, and Photoshop software.The purpose of the article is to analyze the functionality of these programs, their advantages, and limitations, and to evaluate their integration into a single digital fashion design workflow.The study aims to determine the optimal approaches to modeling, simulation, detailing, rendering, and post-processing in order to increase the efficiency of virtual prototyping in the fashion industry.Scientific novelty.The scientific novelty lies in the systematization of the technical aspects of using Marvelous Designer, ZBrush, 3ds Max and Photoshop in a single workflow for creating 3D clothing models.The article is the first to conduct a comparative analysis of the technical characteristics of the programs (mesh size, simulation parameters, system requirements, processing time) and their impact on the quality of the final product.Particular attention is paid to the integration of programs through the export of data in OBJ and PNG formats, as well as to the assessment of the reduction in physical prototyping costs (30-50%) due to digital technologies.Promising areas of development are proposed, including the use of artificial intelligence to automate patterns and simulations.Results.The study showed that Marvelous Designer efficiently creates digital patterns and simulates the behavior of fabrics, considering the parameters of density, elasticity, and friction.ZBrush provides a high level of detail (folds, textures, seams), 3ds Max is responsible for photorealistic rendering with a resolution of up to 4K, and Photoshop completes the process by adjusting colors and applying prints.
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Alina Matiukhina (2025) studied this question.
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