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Over the past few years, VR and AR have been gaining popularity very fast. Implementations of new technologies caused the development of AR and VR. Both virtual reality and augmented reality is not yet widely used in higher education and the purpose of this paper is to provide a model for the development of integrated learning objects based on VR and AR approach where VR and AR objects could be integrated into other educational content as learning objects by creating integrated learning programs, learning scenarios or etc. This paper provides the literature review on virtual and augmented reality and analysis of integrated models for educational process implementation. The suggested model validates authors' conclusions and leads to recommendations for its implementation.
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Gudonienė et al. (2019) studied this question.
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