Key result
Multi-scale entropy analysis of body sway during exergame play revealed that static posture frame travel time significantly affected both anterior-posterior and medio-lateral balancing complexity.
Why the study?
Does varying exergame parameters affect balance ability as measured by multi-scale entropy analysis of body sway?
Observational
Does varying exergame parameters affect balance ability as measured by multi-scale entropy analysis of body sway?
Multi-scale entropy analysis of body sway is a feasible method for assessing balance ability and optimizing parameters in exergames.
Supports multi-scale entropy for tuning exergame balance parameters; leaves open clinical outcome validation.
The goal of this study was to investigate the parameters affecting exergame performance using multi-scale entropy analysis, with the aim of informing the design of exergames for personalized balance training. Test subjects’ center of pressure (COP) displacement data were recorded during exergame play to examine their balance ability at varying difficulty levels of a balance-based exergame; the results of a multi-scale entropy-based analysis were then compared to traditional COP indicators. For games involving static posture frames, variation in posture frame travel time was found to significantly affect the complexity of both the anterior-posterior (MSE-AP) and medio-lateral (MSE-ML) components of balancing movements. However, in games involving dynamic posture frames, only MSE-AP was found to be sensitive to the variation of parameters, namely foot-lifting speed. Findings were comparable to the COP data published by Sun et al., indicating that the use of complexity data is a feasible means of distinguishing between different parameter sets and of understanding how human design considerations must be taken into account in exergame development. Not only can this method be used as another assessment index in the future, it can also be used in the optimization of parameters within the virtual environments of exergames.
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Lee et al. (2015) conducted an observational in Balance ability. Exergame play at varying difficulty levels vs. Traditional center of pressure (COP) indicators was evaluated on Complexity of anterior-posterior (MSE-AP) and medio-lateral (MSE-ML) components of balancing movements. Multi-scale entropy analysis of body sway during exergame play revealed that static posture frame travel time significantly affected both anterior-posterior and medio-lateral balancing complexity.
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