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Internet of Things (IoT) refers to technological advancements in the networking with the help of which real world objects can be connected to communicate with each other over the internet. The objects that are connected are known as `things'. This interconnection of various things over the internet with the capability of sending and receiving information has a wide number of applications in almost every field like healthcare, business, transportation, agriculture, management and education. This paper will discuss about the Internet of Things (IoT) in general, some of its applications with particular emphasis on E-learning. Finally the paper gives a model of Smart Learning using the IoT and the gamification technique of E-Learning.
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AjazMoharkan et al. (2017) studied this question.
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