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We train and evaluate two machine learning models for predicting fingering in violin performances using motion and EMG sensors integrated in the Myo device. Our aim is twofold: first, provide a fingering recognition model in the context of a gamification virtual violin application where we measure both right hand (i.e. bow) and left hand (i.e. fingering) gestures, and second, implement a tracking system for a computer assisted pedagogical tool for self-regulated learners in high-level music education. Our approach is based on the principle of mapping-by-demonstration in which the model is trained by the performer. We evaluated a model based on Decision Trees and compared it with a Hidden Markovian Model.
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Dalmazzo et al. (2017) studied this question.
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