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August 9, 2019Student Success7 citationsOpen Access

Using an alternate reality game to facilitate student engagement during orientation

SGSarah GlencrossSESandra ElsomMWMarguerite Westacott

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Abstract

An alternate reality game was designed to facilitate transition and engagement amongst students commencing a tertiary preparation program at a regional university in Australia. The design of the game was informed by a student engagement framework which proposes four psychosocial constructs which mediate engagement at the intersection between student and institutional influences: self-efficacy, belonging, well-being, and emotion. The 108 participants completed a survey which measured these constructs prior to the commencement of the game. Game players (n = 13) were surveyed again immediately after the game. The results of statistical analysis indicated that game players reported a greater sense of well-being and more positive emotions than the group surveyed before the game.

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Cite This Study

Glencross et al. (2019) studied this question.

synapsesocial.com/papers/6a11cef717704c0cccdce498https://doi.org/10.5204/ssj.v10i2.1298
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