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This paper describes obstacles in using current generation software for real-time 3D visualisations in architectural representations. The obstacles discussed are focused on three areas, controllability of first person view navigation, spatial quality of real-time environment and geometry interoperability. With the increased influence of leading 3D computer games, how can AEC industries leverage the potentials they offer, advanced user interaction and realistic spatial environments. The paper compares CAD and BIM software with current generation 3D computer Game engines.
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Antony Pelosi (2010) studied this question.