Key points are not available for this paper at this time.
We consider how visits to un-stewarded historical and archaeological sites - those that are unstaffed and have few visible archaeological remains - can be augmented with multimodal interaction to create more engaging experiences. We developed and evaluated a mobile application that allowed multimodal exploration of a rural Roman fort. Sixteen primary school children used the application to explore the fort. Issues, including the influence of visual remains, were identified and compared with findings from a second study with eight users at a separate site. From these, we determined key design implications around the importance of physical space, group work and interaction with the auditory data.
McGookin et al. (Sun,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: