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Synthesizing computer-generated holograms (CGHs) of a general three-dimensional (3D) object is usually a heavy computational task. We propose and demonstrate a new algorithm for computing CGHs of 3D objects. In our scheme, many different angular projections of computer-designed 3D objects are numerically processed to yield a single two-dimensional complex matrix. This matrix is equivalent to the complex amplitude of a wave front on the rear focal plane of a spherical lens when the object is located near the front focal point and illuminated by a plane wave. Therefore the computed matrix can be used as a CGH after it is encoded to a real positive-valued transparency. When such CGH is illuminated by a plane wave, a 3D real image of the objects is constructed. The number of computer operations are equivalent to those of a two-dimensional Fourier CGH. Computer and optical constructions of 3D objects, both of which show the feasibility of the proposed approach, are described.
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Abookasis et al. (2003) studied this question.
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