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Game studies, as a humanistic discipline, has no defined limits to its coverage, no single methodology, and no clear historical boundary. In short, the creation of a curriculum around games is an emerging practice in which research and education, theory and practice, art and commerce, and existing disciplinary boundaries all continue changing in challenging and unpredictable ways. Although many universities focus their digital media curricula on game production and game studies, Georgia Tech's commitment to humanistic frameworks connect this emerging environment to longer traditions of human culture by emphasizing research into the expressive potential of games
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Murray et al. (2006) studied this question.
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